I like std::vector quite a bit except for a couple side-effects. Here are the side-effects I do not enjoy. Debug builds are slow due to copious debug checks. Constructors and destructors are *always* called upon insertion/removal of elements. This can even happen in some implementations during vector growth or assignment operations. Since the vector type Continue Reading Share
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sokol_gfx.h by Andre Weissflog is the best 3D API wrapper I’ve ever seen. It’s just the bare minimum common-slice between all the modern rendering APIs on today’s platforms,...
Feb 14, 2020 · Lightweight and Simple 3D Open Source Physics Engine in C++ - RandyGaul/qu3e
RandyGaul.net. Member for 7 years, 3 months. 224 profile views. Last seen Feb 9 '16 at 17:52. Communities (3) Stack Overflow 1.8k 1.8k 10 10 silver badges 20 20 bronze badges;...
www.randygaul.net - Блог программистов по программированию Randy Gaul C C Разработка игр: статьи ...
Oct 28, 2019 · Simple, open source, 2D impulse based physics engine for educational use. - RandyGaul/ImpulseEngine
Oct 07, 2016 · This post is part of a series where I’m documenting my experience building an ECS game engine from scratch. Check out the homepage for this project for …
May 31, 2016 · This post is part of a series where I’m documenting my experience building an ECS game engine from scratch. Check out the homepage for this project for …
Sep 22, 2015 · Improving the GJK algorithm for faster and more reliable distance queries betwee.. (SIGGRAPH 2017) - Duration: 18:02. Research in Science and Technology 2,290 views
Oct 26, 2013 · For the Love of Physics - Walter Lewin - May 16, 2011 - Duration: 1:01:26. Lectures by Walter Lewin. They will make you ♥ Physics. Recommended for you
Orientation Math. The math involving rotations in 2D is quite simple, although a mastery of the subject will be required to create anything of value in a physics engine.
Oct 12, 2020 · List of cool blogs on game programming, graphics, theoretical physics, and other random stuff - cool-game-programming-blogs.opml
randygaul.net; Start free trial for all Keywords. Audience Overlap Similar sites that share the same visitors and search keywords with this site. Site’s Overlap Score 10. Site’s...
Jul 11, 2019 · FastGEO dont generate any 3d model. The SphereHull result, is a TSphere, you can represent it with a TGLSphere, only set the position and radius.
C# conversion of https://github.com/RandyGaul/cute_headers/blob/master/cute_c2.h - cute_c2_collisions.cs
r/programming: Computer Programming. The reason to avoid C++ vtables is that the vtable location may (or will, b/c ASLR) change when re-compiling, and the "invisible" vtable...
Aug 10, 2012 · In C++ each class that contains methods also has a virtual table (vtable). A vtable is simply a pointer to a collection of function pointers. In C++ member...
Jan 27, 2014 · 0.2.1 (2014-1-25) Realized I was even doing that wrong - looked at Facebook’s tornado to figure it out
2D Character Controllers https://www.randygaul.net/2019/03/09/character-controllers/ 2D Collision Detection Library – tinyc2 https://www.randygaul.net/2017/02/13/2d ...
Impulse Engine is the name of the physics engine. It's a 2D engine written from scratch in C++ one dark and dreary night for educational purposes, meant to be read and studied...
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These are my most favorite books on magic and occultism. My personal collection of books contains more than 2100 PDF books and it is freely available to all